Good Sharpshooters always know where to aim and when to shoot. It is strongly advised for you to not be a "lone wolf".Īim for the head - that's what all snipers do! Having slow firing weapons with limited ammunition leaves you no room for mistakes. As a "big ZED killer" you should stay at the middle of your team, preferably so you can have an overview on multiple paths and support your team by taking down lone tough targets like Sirens, Husks, Scrakes and Fleshpounds. You are not meant to fight all the ZEDs alone. Piercing_CompoundBowCryoImpact, Piercing_CompoundBowSharpImpact, HRG_SonicGun, Proj_SonicBlastUncharged_HRG_SonicGun,īallistic_MosinNagant, Piercing_MosinNagantīallistic_ParasiteImplanter, Ballistic_ParasiteImplanterAlt, Toxic_ParasiteSeedExplosionīlast_HRG_CranialPopper (child of Ballistic_Rifle), Piercing_HRG_CranialPopperįire_FlareGun (child of Ballistic_Handgun), Fire_Ground_FlareGun (child of Fire)īallistic_HRG_SonicGun_SonicBlastUncharged, HRG_SonicGun_SonicBlastFull圜harged They get damage bonuses and buffs to their attributes from the respective skills: The following weapons and damage types are associated with the Sharpshooter. Skill (Stability): Skill decreases time that it takes to play reload animation by 20% making reload speed 1/0.8 = 25% faster.But only if player scores a shot in the head. Skill (Ranger): During the ZED Time stun power of the on-perk weapon become 10000, even if it does not have any stun power on it normally.Damage bonus as well affects knife and grenade damage. Every 2 seconds headshot combo meter goes down by 1, each headshot during this time increases the meter by 1 and resets 2 seconds timer. Each time player scores a headshot skill takes 10% of the current weapon's damage, multiplies it by amount of scored headshots and adds it to the base weapon damage. Skill (Rack 'em Up): Skill becomes active with the first ever shot in the head.Skill (Marksman): Skill decreases refire time of the weapon by 25% which effectively increases rate of fire by 33.3%.Recoil reduction is multiplicative with passive bonus. Extra damage works only on shots in the head. Skill (Dead Eye): On-perk weapons only.Often (but not always), especially when attacking small ZEDs, the same shot that triggers ZED Time might also kill ZED which will be treated as if player has extended ZED Time right away. ZED Time can also be triggered by either of player's knife attacks on the ZED's head. The same shot that triggers ZED Time also gets bonuses from either of level 25 skills (more damage or stun power). Like with the other ZED Time probabilities, odds grow over time if no ZED Time events has occured recently. Skill (Assassin, Ranger): Each time player scores a headshot (not necessary lethal) with on-perk weapons there is a 5% chance for ZED Time to appear.Recoil reduction is multiplicative with the Dead Eye skill: Recoil Mod = 1 x 0.75 x 0.9 = 0.675. Sharpshooter's passive recoil bonus works only with on-perk weapons. Firstly game calculates current recoil multiplier of the weapon and then decreases it by up to 25%.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |